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2,513 community-created settlements

Towns, cities, and villages with population, government, economy, notable NPCs, shops, taverns, and plot hooks. Drop a complete settlement into your campaign.

Bramble Ford

Bramble Ford

Bramble Ford grew where a shallow river can be crossed on a ridge of stone and controlled by a pair of ancient locks. The town survives on tolls, sawmills, ferry trade, and grain barges that cannot...

by Monk47354Jun 18
Valecross

Valecross

This valley capital sits where river roads, caravan tracks, and canal barges all meet, making it the place every shipment must pass through before reaching the western port or the frontier wall. Th...

by Barbarian28438Jun 18
WaterWall

WaterWall

WaterWall is a submerged city in a pond, held livable by a magical barrier that keeps swimmers out while letting the water itself move through the kingdom’s channels. A hidden tree portal in the gr...

by Fighter44809Jun 17
Brackhaven

Brackhaven

Brackhaven sits where the forest thins into marsh and old caravan roads meet the border. It exists because it can close itself like a fist and reopen like a palm. The town was built around a hidden...

by Fighter36295Jun 17
Old Harwick

Old Harwick

Old Harwick is a working port built where a river canyon meets the sea, with deep water close to shore and a tidal shelf that lets ships unload even in bad weather. The town exists because an old b...

by Nabari1489Jun 17
Red Palm

Red Palm

Red Palm is a desert village built where an old canal bed meets a shallow aquifer. Traders stop here because the water is steady, the shade palms are old, and the road between salt flats and the in...

by Monk47354Jun 17
Old Harwick

Old Harwick

Old Harwick is a river town built where the delta narrows into one reliable channel, then spends all year pretending that channel is permanent. Barges come here to unload before the marsh roads dro...

by Monk47354Jun 17
Harrow Cay

Harrow Cay

Harrow Cay is a customs town on a wind-bitten island just off the mainland shipping lanes. Every inbound hull must stop here, unload into bonded warehouses, and wait for the guild to release it. Th...

by Nabari1489Jun 16
Harrow Isle

Harrow Isle

A tide-washed island village built around a fresh-water cistern, a narrow harbor, and a sea gate that can flood the lower streets at need. The land is thin, the fish are poor in some seasons, and a...

by Fighter47586Jun 16
Old Harwick

Old Harwick

Old Harwick is a river-town built around a stone ford, a toll bridge, and a guildhall that quietly does the work of a noble court. The strange truth here is that the town’s charter says the guildha...

by Nabari1489Jun 16
High Roost

High Roost

High Roost is a monastic cliff citadel and observation sanctuary built into the red stone wall above an old caravan basin. From below it resembles a ruin of stacked terraces and weathered arches, b...

by Fighter36295Jun 16
Harrowford

Harrowford

Harrowford is a fortified frontier town built where the road splits toward river, ridge, and marsh, and where grain can be collected before bandits or weather take it. It looks like a place made by...

by Druid47547Jun 16
Old Harwick

Old Harwick

Old Harwick clings to a mountain shelf above a gorge deep enough to hide a village bell. It exists because the only year-round route through the range passes here by a chain bridge, a winch lift, a...

by Bard47526Jun 15
Harbormark

Harbormark

A large coastal metropolis built where the forest meets deep water, its wealth gathered from timber, fish, tar, and ship repair. The city is split between rough, crowded Old Town in the northwest a...

by justBoJun 15
Stonehollow

Stonehollow

Stonehollow is a mountain town that survives by controlling a warm spring and the road that follows it down the pass. The public story says the spring made the town. The private truth is that the s...

by Monk47354Jun 15
Old Harwick

Old Harwick

Old Harwick sits where the grain road crosses the river track, because a spring-fed ford, a shallow clay hill, and a long-ago toll bridge made it the only workable stop for miles. The mills, the ma...

by Nabari1489Jun 15
Old Harwick

Old Harwick

Old Harwick is a minor lord’s residence built beside the east road where a ford, a grain mill, and a hard-packed courier track meet. It survives because every traveler heading upriver needs lodging...

by Nabari1489Jun 15
Crossgate

Crossgate

Crossgate is a metropolis built where three trade roads and an old river ford meet, making it the natural choke point for goods, travelers, and armies. The city prospers because every caravan must ...

by Barbarian28438Jun 15
Brindledeep

Brindledeep

Brindledeep is a village built inside abandoned mineworks where a warm underground stream, old air shafts, and a rich seam of lampstone make habitation possible. The place thrives because the strea...

by ZNTDVDJun 15
Redstone Pass

Redstone Pass

Redstone Pass serves as the primary bottleneck for all ore flowing from the deep mountain veins to the coastal foundries. It is built into the floor of a dramatic red canyon, resembling a cluster o...

by Fighter21728Jun 15
Oakhaven

Oakhaven

Oakhaven is a city of soaring red masonry and sprawling parks, perched where the rolling plains collide with the mountains. It is a hub of arcane study and physical wellness, famed for its clean ai...

by Fighter21728Jun 15
Denveris

Denveris

Denveris is a vertical marvel, a metropolis divided by altitude and ambition. While the working classes toil in the shadow of the cliffs, the nobility reside in marble districts that float thousand...

by Fighter21728Jun 15
Porta Lucina

Porta Lucina

Porta Lucina sits at the high neck of the Oakhaven Pass where the Imperial Road meets the western wastes. It was established here because the limestone shelf provides a stable foundation for the ma...

by Ranger47452Jun 15
Oar's Rest

Oar's Rest

Oar's Rest is a vertical settlement of wood and rusted iron bolted to the weathered marble thighs of a gargantuan statue. Bridges of thick hemp rope and timber span the gaps between the three islan...

by Paladin47434Jun 15

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