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1,147 community-created buildings

Explore AI-generated fantasy buildings — temples, guild halls, libraries, and more for your RPG campaigns.

The Lantern Below

The Lantern Below

The Lantern Below is a sprawling natural cavern complex hidden behind a perpetual waterfall of windblown dust in the lower Whistling Canyons. It serves as the principal refuge, dockyard, intelligen...

by Gunnelock76Aug 9
The High Ledger

The High Ledger

The High Ledger occupies a series of fortified terraces carved into the pale cliffs above the largest permanent wind column in the central Whistling Canyons. Its ceramic walls gleam in the desert s...

by Gunnelock76Aug 9
The Veiled Exchange
Grand

The Veiled Exchange

The Veiled Exchange is a massive hidden market beneath the collapsed Choir of Shards quarry in the Glass Spires of Al-Zahir. It serves as the safest meeting place in the region for smugglers, dissi...

by Gunnelock76Aug 9
The Hall of Returning Light

The Hall of Returning Light

The Hall of Returning Light stands in the outer caravan district of Al-Zahir, where the desert roads converge beneath the radiant shadow of the Glass Spires. Built into the shattered remains of a c...

by Gunnelock76Aug 9
The Hearth Concord
Grand

The Hearth Concord

The Hearth Concord is a colossal multi-tiered forge complex built into the lowest inhabited tier of the Glass Spires of Al-Zahir. It is the working heart of the Solstice Foundries, where industrial...

by Gunnelock76Aug 9
The Silt Cathedral
Grand

The Silt Cathedral

The Silt Cathedral is the primary stronghold of the Drowned Veil, hidden beneath the lower terrace foundations of the Crown Oasis. It occupies an abandoned flood-control district that once diverted...

by Gunnelock76Aug 9
The Green Banner Hall
Grand, with four major subterranean tiers, extensive lower seed vaults, hidden cisterns, communal kitchens, administrative galleries, defensive passages, and a high vaulted central archive

The Green Banner Hall

The Green Banner Hall is a grand, multi-tier subterranean stronghold carved into the oldest bedrock terrace wall above the Crown Oasis. It serves as the underground headquarters of the Nine Furrows...

by Gunnelock76Aug 9
The Counting House of Returning Water

The Counting House of Returning Water

The Counting House of Returning Water straddles the Grand Lock at the heart of the Crown Oasis, joining the two banks with a fortified administrative bridge. It is the central hub for water law, ta...

by Gunnelock76Aug 9
The Silver Basin

The Silver Basin

The Silver Basin is a medium-sized temple dedicated to Alena, Lady of the Hearth and Keeper of the Last Light. It stands near the center of town, where three roads meet, and serves as a place of wo...

by Artificer55765Aug 9
Die zwölf Grenzsteine
Offenes Gelände, etwa zwölf Schritt im Durchmesser, mit einem verborgenen unterirdischen Wachraum von ungefähr zehn mal acht Schritt

Die zwölf Grenzsteine

Die zwölf Grenzsteine liegen etwa eine halbe Meile außerhalb der Palisade von Grauhain, dort, wo der Wald in sumpfiges Heideland übergeht. Kein Weg führt direkt zu ihnen. Stattdessen verlieren sich...

by TechnohunterAug 9
Die alte Köhlerhütte
Klein. Die Hütte umfasst etwa 7 mal 5 Meter und bietet im Erdgeschoss Platz für sechs bis acht Personen. Das umliegende Köhlerlager erstreckt sich über ungefähr 25 Meter Durchmesser und umfasst drei alte Meilerplätze, die Köhlergrube und einen schmalen Pfad in den Wald.

Die alte Köhlerhütte

Die alte Köhlerhütte liegt etwa eine halbe Stunde abseits des Weges nach Fichtenwacht, auf einer kleinen, von Fichten umstandenen Lichtung. Zwischen den Stämmen stehen verkohlte Pfosten, Reste von ...

by TechnohunterAug 9
Der schwarze Ring
Offenes Monument mit etwa 18 Metern Durchmesser. Die Anhöhe bietet Platz für eine Gruppe von Abenteurern, mehrere Gegner und ein kleines Lager, besitzt jedoch keine überdachten Räume.

Der schwarze Ring

Der schwarze Ring liegt auf einer kleinen Anhöhe östlich von Fichtenwacht, dort, wo der Wald dichter und der Boden felsiger wird. Dreizehn dunkle Steine stehen in einem weiten Kreis. Das Moos lässt...

by TechnohunterAug 9
Die Wurzelquelle
Kleine, abgelegene Stätte mit einem Quellbecken von etwa drei Metern Durchmesser und einem natürlichen Wurzelunterstand von rund acht Metern Breite.

Die Wurzelquelle

Die Wurzelquelle ist eine klare Quelle unter der gewaltigen Wurzel einer uralten Fichte am Rand von Fichtenwacht. Das Wasser tritt aus einer schmalen Felsspalte hervor und sammelt sich in einem fla...

by TechnohunterAug 9
Der Wachturm
Mittelgroß, etwa 14 Meter hoch und auf vier Ebenen verteilt. Das Erdgeschoss bietet Platz für Vorräte und sechs Schlafplätze. Die mittlere Wachstube fasst einen Tisch, Karten und Ausrüstung. Eine schmale obere Kammer dient als Lager für Brennmaterial und Signalgeräte. Die offene Plattform misst ungefähr sechs mal sechs Meter.

Der Wachturm

Der Wachturm steht auf einem niedrigen Hügel direkt über dem alten Handelsweg, etwa eine halbe Stunde zu Fuß von den ersten Häusern Fichtenwachts entfernt. Sein dunkles Holz hebt sich kaum vom angr...

by TechnohunterAug 9
Temple of Neptune

Temple of Neptune

The Temple of Neptune stands on a raised platform overlooking one of Nova Roma’s busiest harbor roads. Its newly restored marble gleams white in the sun, while thousands of blue, turquoise, and bla...

by Warlock53216Aug 9
Temple of Jupiter Optimus Maximus
Grand, occupying most of the summit of Temple Hill with a monumental sanctuary, extensive porticoes, priestly quarters, record rooms, guard posts, relic chambers, storage vaults, and hidden foundation passages.

Temple of Jupiter Optimus Maximus

The Temple of Jupiter Optimus Maximus crowns Temple Hill, dominating Nova Roma with its white marble facade and brilliant gold accents. It is the largest temple in the city and the center of public...

by Warlock53216Aug 9
The Sunken Baths of the Sirocco Veil

The Sunken Baths of the Sirocco Veil

The Sunken Baths of the Sirocco Veil occupy the ruins of an ancient cliffside bathhouse near Qasr al-Miraj. At street level, the complex operates as a respected charity clinic for sailors, laborers...

by Gunnelock76Aug 9
The Basin of Stillness

The Basin of Stillness

The Basin of Stillness is the monumental fortress-laboratory of the Aquifer Wardens, built around a naturally circular sinkhole beneath Virdal. Its upper levels descend from public lecture halls an...

by Gunnelock76Aug 9
The Rapids Exchange
Medium, spanning a major urban block above ground and descending through multiple fortified subterranean tiers around the ancient aquifer source.

The Rapids Exchange

The Rapids Exchange is the imposing financial, hydraulic, and administrative heart of Verulana's Oasis Consortiums. It rises above the oldest known aquifer in the Sultanate, its public terraces and...

by Gunnelock76Aug 9
Mirewood Library

Mirewood Library

The Mirewood Library is the largest public collection of books, maps, records, and preserved documents within several days' travel. It serves as a place of learning, a civic archive, and a neutral ...

by Sorcerer6871Aug 9
The Oasis Citadel
Grand

The Oasis Citadel

The Oasis Citadel is the legendary levitating capital of the Sultanate of Verulana and the imperial seat of the Brass Sultan. It drifts above Arcanterra's shifting dunes, traveling between major po...

by Gunnelock76Aug 8
The Lantern Below

The Lantern Below

The Lantern Below is the symbolic heart, secret archive, and clandestine meeting hall of Port Qamar's Free Companies. It lies beneath the city's ancient, wave-battered lighthouse, carved into the c...

by Gunnelock76Aug 8
The Sand-Gate Garrison

The Sand-Gate Garrison

The Sand-Gate Garrison is a large frontier fortress built into a ridge of jagged red stone on the primary desert approach to Virdal. Its colossal bronze arch marks the official entrance into the Su...

by Gunnelock76Aug 8
The Last Lantern

The Last Lantern

The Last Lantern clings to a sheer basalt cliff above the Agscapeviw Fracture, the final sanctioned stronghold before the Kharbal Holdfasts give way to the uncharted underground abyss. Nearly four ...

by Gunnelock76Aug 7

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