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Oerth - AI-generated fantasy World

Oerth

Oerth

World AtlasSphereOne green height remains, and the whole broken world is climbing toward it.

Sphere
1

Green Table

The campaign's central refuge and the last intact piece of the old world. · Lush highland forest

Hook

An untouched green plateau shelters old ruins, hidden springs, and a community afraid to descend.

Seed

The World

Oerth is a recovering world shaped by one impossible disaster: a sandstorm that circled the planet for five years. One continent remains, but its plains, forests, deserts, and inland sea are now dry labyrinths of dunes, salt basins, exposed ruins, and stormglass. At the continent's center, a thousand-foot plateau still bears a lush forest untouched by the storm. Every power wants its water, secrets, or shelter, making the plateau the hinge of Oerth's future.

Themes

hard-won hope
frontier exploration
survival and renewal
ancient consequences

Form · Sphere

Oerth is a spherical world with one major continent surrounded by ocean, though the storm altered nearly every inland landscape.

Traversal

Travel is mainly by caravan, riverboat, pack animal, and fortified road, with routes constantly changing as dunes shift and buried terrain emerges.

At a Glance

ShapeSphere
MagicCommon
TechnologyMedieval
Regions8
Powers4
Conflicts2
Ages3
Current EraThe Unearthed Age

World Forces

World core

Sphere

Magic sigil

Magic

Common

Technology sigil

Technology

Medieval

Death & Souls sigil

Death & Souls

Timeline

  1. Before the Storm

    The Green Reach

  2. The Five-Year Storm

    The Long Blown Year

  3. After the Storm

    The Unearthed Age

Powers

The Plateau WardensLocal guardians
The River CompactPolitical alliance
The Salt BaronsMerchant coalition
The Dust ScholarsScholarly order

Active Conflicts

The Green Refuge

Control of the untouched plateau could decide whether the continent is restored, exploited, or divided among desperate powers.

Water and Old Borders

Access to surviving wells and buried waterways will determine which communities live through the next dry season.

Secrets

3hidden truths buried in this world

Powers of the World

The Plateau Wardens

Local guardians

Keep the plateau independent, protect its forest, and decide who may draw from its springs.

The River Compact

Political alliance

Rebuild a centralized realm by claiming old roads, wells, and surviving towns.

The Salt Barons

Merchant coalition

Control caravan routes, water markets, and the sale of stormglass relics.

The Dust Scholars

Scholarly order

Recover buried cities and use their artifacts to understand or prevent another storm.

Active Conflicts

The Green Refuge

The Plateau Wardens
The Crownless Claimants
The Ashroad Caravans

Stakes Control of the untouched plateau could decide whether the continent is restored, exploited, or divided among desperate powers.

Water and Old Borders

The River Compact
The Salt Barons
Independent Settlements

Stakes Access to surviving wells and buried waterways will determine which communities live through the next dry season.

The Ages

  1. The Green Reach

    Before the Storm

    Oerth's single continent held broad farms, old forests, inland waters, and rival realms linked by roads and river trade.

  2. The Long Blown Year

    The Five-Year Storm

    A world-spanning sandstorm buried settlements, erased borders, poisoned waters, and transformed familiar landscapes into dry remnants.

  3. The Unearthed Age

    After the Storm

    Survivors rebuild around scattered green refuges while explorers, raiders, merchants, and scholars search the changed world for lost routes and buried wealth.

Plot Hooks

The Buried Road

Exploration

A caravan reaches the plateau carrying a map that shows a road beneath the forest, but its former owners want the map destroyed.

Water for the Sea

Mystery

The plateau's streams begin flowing toward a dead inland sea, awakening something beneath the salt.

The Bells Under Sand

Quest

Stormglass pilgrims claim the sandstorm will return unless three buried bell towers are silenced.

The Green Convoy

Protection

A settlement asks the heroes to escort seed grain from the plateau through raider territory and shifting dunes.

Secrets

The storm was redirected around Green Table by an old land-shaping engine beneath the plateau.

Discovery · Ancient survey stones around Green Table point toward matching stones buried across the continent.

Impact · The plateau was not spared by chance; it was deliberately protected by a forgotten network that may be restored or weaponized.

Something beneath the old inland sea survived the storm and learned to steer it.

Discovery · Stormglass recordings show the same distant horn sounding from different buried cities.

Impact · The storm may have been guided by a living intelligence, and its path could be called again.

The untouched forest is adapting to the new world and cannot be transplanted without consequences.

Discovery · Seeds from the plateau grow elsewhere, but their first harvest produces memories instead of food.

Impact · Restoring Oerth may require changing people as much as landscapes, creating a moral crisis over what counts as recovery.

Regions
Powers
Conflicts
Ages
Secrets
Plot Hooks

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