The Road War
Stakes Control of the Great Circle Road will decide who governs trade, travel, and the scattered communities that depend on both.
World Atlas·Sphere·Every road leads somewhere, and some roads remember who walked them.
Agricultural heartland and gateway to the western cantons · River lowlands and rich farmland
Hook
A crowded bridge town must choose between feeding refugees and obeying a new military toll.
Říše Divů is a blue-green world bound together by the Great Circle Road, an ancient stone highway that loops around the globe through eight very different lands. The road once carried armies and merchants under one empire, but now its forts and tollhouses belong to competing powers. Villages survive by guiding travelers, hiding fugitives, and repairing bridges. Strange signs suggest the road was built for more than trade, and whoever learns its true purpose may change the world without conquering it.
Themes
Form · Sphere
A normal spherical planet with a continuous ancient road circling its temperate middle latitudes.
Traversal
Travel follows the Great Circle Road, branching through rivers, mountain passes, coastal ships, and rough local tracks.

Sphere

Magic
Low

Technology
Medieval

Death & Souls
Early Age
The First Roads
Middle Age
The Crowned Century
Recent Age
The Broken Toll
Present Age
The Road War
The Road War
Control of the Great Circle Road will decide who governs trade, travel, and the scattered communities that depend on both.
The Old Law
Whether ancient imperial law is restored, rewritten, or destroyed before it becomes an excuse for another empire.
Restore the old imperial toll system and place every major crossing under military supervision.
Keep their towns independent by protecting local assemblies and refusing outside taxes.
Seize the road forts and punish the families who profited under the fallen empire.
Preserve the road as neutral ground and uncover the purpose of the oldest milestones.
Stakes Control of the Great Circle Road will decide who governs trade, travel, and the scattered communities that depend on both.
Stakes Whether ancient imperial law is restored, rewritten, or destroyed before it becomes an excuse for another empire.
Small farming settlements joined through rivers, passes, and old stone roads, creating the customs that still bind distant communities.
A merchant empire paved the Great Circle Road around the world, bringing law and trade while taxing every crossing.
The empire collapsed after its road forts rebelled, leaving rival leagues, abandoned bridges, and generations who distrust distant rulers.
Caravans, armies, pilgrims, and desperate refugees contest the Great Circle Road as its hidden purpose begins to surface.
A road marker has turned toward a village that vanished three centuries ago, and travelers who follow it begin disappearing.
A starving town asks the party to escort grain through a toll fort whose soldiers claim the harvest belongs to the law.
A dead courier returns at dawn and leads the party toward a sealed bridge, but refuses to explain what waits beyond it.
Three rival powers offer different rewards for repairing an ancient road engine buried beneath a mountain pass.
The road was built to hold the planet's wandering axis steady.
Discovery · Old milestones bear matching symbols when placed side by side.
Impact · The Great Circle Road is a planetary binding that stabilizes the world's seasons, and damaging it could unleash climate disasters.
The most haunted roads are not haunted by victims, but by an army that never finished marching.
Discovery · Road ghosts lead travelers away from bridges during moonless nights.
Impact · The fallen empire deliberately hid a dangerous crossing where the dead can return in numbers.
The empire's official maps omitted entire continents.
Discovery · A sealed archive beneath Old Crown contains maps showing roads beyond the known world.
Impact · Other civilizations may still exist across the ocean, and they may know why the Circle Road was built.