Cinder Anvil Forge

Est. 2026 Dwarf Artificer

Cinder Anvil Forge

The shop is always warm, the floor is dusted with iron filings, and every bell, latch, and chain has been overengineered by the owner. Customers are greeted by ...

BE

Shopkeeper

Bera Ironweld, a Dwarf Artificer (Lvl 5)

Keeper's Species

Dwarf

19 Weapons7 Armor14 MiscEst. 2.5k gp

Shop Inventory

(40)
Weapons19

A short, practical blade for duelists, travelers, and anyone who wants a sidearm that is easy to carry.

Atk Can be concealed easily under a cloak.

A reliable spear used by guards, hunters, and militia.

Can be thrown.

A sturdy blade favored by soldiers and caravan escorts.

Can be wielded one-handed or two-handed.

A compact blade for close quarters and emergency defense.

Thrown weapon.

A brutal chopping weapon that can split shields and timber alike.

Two-handed.

A hand axe with a balanced iron head, useful in camp or combat.

Light, thrown.

A massive blade intended for trained warriors and brutal finishing strikes.

Heavy, two-handed.

A long, barbed polearm with excellent reach.

Can be braced against a charge.

A hooked or hammer-headed staff weapon used by guards and laborers.

Versatile, can be improvised for climbing or prying.

A dense striking polearm built to crush the armored and the reckless.

Heavy, two-handed.

A stout hammer with a practical head and a worn leather grip.

Can damage objects efficiently.

A compact stabbing weapon with an easy draw.

Thrown weapon.

A practical sword for footmen and noble guards.

Versatile.

A flexible spear variant with a reinforced socket and thicker head.

Can be used to set caltrops or stakes.

A no-nonsense knife used for utility and defense.

Counts as a simple weapon.

A finely tempered short blade with a superior edge.

Atk Once per long rest, reroll a damage die and use the new result.

A custom sword forged in the style of the local dwarven quarter.

Sheds faint sparks when struck against stone.

A sparring hammer used by apprentices and guards practicing forms.

Leaves bruises instead of cuts.

A heavier spear meant for line defense rather than throwing.

Can be planted to deter cavalry charges.
Armor7

Flexible armor reinforced with metal studs and stitched leather.

AC +2Stealth disadvantage is not imposed by the armor itself.

A full set of fitted steel protection with overlapping plates.

AC +16Requires strength and careful fitting.

A complete suit of plate armor for knights and elite champions.

AC +17Requires strength and proper maintenance.

A practical breastplate and limb protection set.

AC +14Includes a helmet, gauntlets, and reinforced greaves.

An affordable protective layer suited to rough travel.

AC +12A common first purchase for adventurers.

A dependable shield forged for regular field use.

AC +2Can bear a painted crest for an additional 1 sp.

A tough artisan's apron that offers modest protection without full armor bulk.

AC +1Provides minor protection against sparks, splinters, and heat.
Miscellaneous14

A pouch of iron spikes for denying movement through a corridor or road.

Creates temporary battlefield control.

A bundle of heavy iron spikes with thick heads.

Useful for barricading windows, carts, or cellar doors.

A repaired and waxed steel rod for maintaining weapons.

Reduces the chance of a blade bending from ordinary use.

A small set of tools for emergency repairs and edge work.

Allows basic maintenance during downtime.

A tin of protective forge grease.

Protects metal from light rust for several days.

A pouch of replacement parts for armor and straps.

Useful for quick patch jobs.

A practical bundle of iron nails used for crates, coffers, and repairs.

Can be used in improvised traps or repairs.

The smith's rough count book for materials and commissions.

Could be useful for blackmail or barter.

A spare iron seal used on approved weapon repairs.

May be valuable as a token of civic authority.

A practical carrying rig for guard captains and duelists.

Makes drawing and stowing weapons faster in cramped spaces.

A compact kit for field smithing and emergency repairs.

Can keep a tiny mobile forge going for a day.

A small bundle of shop credit tokens.

Can be traded later for sharpening or minor repairs.

A durable lock forged for secure storage.

Commonly used on weapon crates or private strongboxes.

Standard iron horseshoes for mounted travel and trade wagons.

Useful for travel mounts or wagon teams.

Lootable Stash

(4)

Where The Take Sits

The best valuables are kept in a narrow back office behind the forge, inside a locked drawer and a heatproof tin hidden near the furnace.
1 Money1 Personal Item1 Valuables/records1 Valuables

Security Check

Dexterity (Sleight of Hand) or thieves' tools
DC 14

On Failure

If the theft attempt fails, the forgehands hear the disturbance, the owner rings the alarm bell, and two burly apprentices move to block the exit while the watch is sent for. The party may be chased out through the front room and could face a public accusation if they are recognized.

Estimated haul

82 gp

MoneyLoot target #1

Daily Cash Box

18 gp
Under the counter near the receipt slate
A small lockbox of daily takings, mostly coins from repairs, sharpening, and armor patch jobs.
Personal ItemLoot target #2

Master Smith's Personal Gear

4 gp
Wall hook beside the forge office door
A heavy leather apron with burn marks, a pocket knife, and a keyring tied to the owner's belt hook.
Valuables/recordsLoot target #3

Commission Ledger and Debt Notes

25 gp
Locked drawer in the back office
Orders from local militia, names of indebted clients, and notes about unfinished commissions. This could be sold, used to extort, or returned for leverage.
ValuablesLoot target #4

Silver Scrap Pouch

35 gp
Behind the furnace in a heatproof tin
A wrapped pouch containing a few small silver ingots and a signed appraisal for a recently repaired noble blade.
BE

Bera Ironweld

DwarfArtificerLvl 5

Shop Atmosphere

The shop is always warm, the floor is dusted with iron filings, and every bell, latch, and chain has been overengineered by the owner. Customers are greeted by the ring of a hammer and the smell of coal smoke. The smith insists on inspecting any blade before selling it, and will quietly refuse service to anyone who treats steel carelessly.
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