Hearth & Haven General Goods - AI-generated fantasy Shop

Hearth & Haven General Goods

Est. 2026 Human Commoner merchant

Hearth & Haven General Goods

The shop smells faintly of beeswax, pepper, and dry pine. Every shelf is tagged in the owner's neat block print, and a bell over the door gives a cheerful but p...

MI

Shopkeeper

Mira Venn, a Human Commoner merchant (Lvl 2)

Keeper's Species

Human

2 Weapons2 Armor1 Potions3 MiscEst. 81 gp

Shop Inventory

(8)
Weapons2

A sturdy iron-headed axe with a worn oak haft.

Can be used as a melee weapon in a pinch.

A practical sidearm for adventurers and caravan guards.

Finesse, light, thrown (range 20/60).
Armor2

Basic armor for travelers, scouts, and apprentices learning to keep their heads down.

AC +11Light armor.

A reliable shield for mercenaries and local militias.

AC +12Grants a bonus to AC while wielded.
Potions1

The shopkeeper keeps a few cheap healing draughts on hand for emergencies.

Heal 2 HPRegains hit points when consumed.
Miscellaneous3

Useful for climbing, hauling, and improvised problem solving.

Can be used to measure distance, rig lines, or set small traps.

A bundle of small essentials for road-weary adventurers.

No combat effect, but handy for travel and camp life.

A mixed basket of everyday provisions, all neatly labeled and ready to go.

Common supplies for journeys and household needs.

Lootable Stash

(5)

Where The Take Sits

The real valuables are split between a locked till beneath the front counter and a hidden lockbox in the cluttered back storeroom, both watched from the sales floor by the owner and any helper on shift.
1 Money1 Personal Item1 Records1 Valuables1 Goods

Security Check

Dexterity (Sleight of Hand) or Dexterity (Thieves' Tools)
DC 14

On Failure

If the theft is spotted, the proprietor rings a brass alarm bell from behind the counter, the nearest guards are alerted within minutes, and the culprit is chased through the market street. The shopkeeper will also remember the faces involved and refuse future service.

Estimated haul

54.44 gp

MoneyLoot target #1

Till Box

12 gp, 8 sp, and 34 cp
Locked drawer under the sales counter
A small cash box with the day's change, tucked beneath the counter drawer.
Personal ItemLoot target #2

Shopkeeper's Personal Effects

3 sp
Hook behind the counter near the receipt slate
A ring of keys, a ledger pencil, and a folded handkerchief embroidered with the shopkeeper's initials.
RecordsLoot target #3

Trade Ledger

15 gp to a fence, or priceless leverage to the right buyer
Lockbox under the register shelf
A worn ledger showing supplier names, debts, and several marked suspicious purchases.
ValuablesLoot target #4

Emergency Reserve Pouch

22 gp
Hidden in a flour barrel in the rear storage room
A small pouch of mixed silver coins and two garnets kept aside for emergency restocking.
GoodsLoot target #5

Prepared Caravan Supplies

4 gp
Back storeroom, marked with red chalk
A bundle of sealed ration parcels, candles, and twine set aside for a caravan order.
MI

Mira Venn

HumanCommoner merchantLvl 2

Shop Atmosphere

The shop smells faintly of beeswax, pepper, and dry pine. Every shelf is tagged in the owner's neat block print, and a bell over the door gives a cheerful but painfully loud jangle. The proprietor refuses to sell a single item without also offering 'something useful for the road.'
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