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The Crooked Reliquary - AI-generated fantasy Shop

The Crooked Reliquary

Est. 2026 Human Expert antique dealer and retired fence

The Crooked Reliquary

The shop is called The Crooked Reliquary, though no one agrees whether the name refers to the leaning front door, the warped display cases, or the proprietor's ...

MA

Shopkeeper

Marcellus Rusk, a Human Expert antique dealer and retired fence (Lvl 5)

Keeper's Species

Human

2 Weapons12 Misc1 PotionsEst. 189 gp

Shop Inventory

(15)
Weapons2

A narrow iron blade with a worn wooden handle, commonly sold as a tool for opening crates, trimming leather, and cutting cord.

A ceremonial rapier with a glass bead set into the hilt and a blade etched with a family motto in an obsolete dialect.

Miscellaneous12

A thick green-glass bottle sealed with wax. Each bears a different faded maker's mark from a forgotten vintner.

A brass hooded lantern with cloudy mica panes and a crank that gives a faint metallic squeal when opened.

Dark lamp oil decanted into squat ceramic bottles, each stamped with the seal of a defunct city watch department.

Fine picks, tension wrenches, and narrow probes fitted into a velvet-lined case that once belonged to a master burglar.

A tarnished silver medallion engraved with a worn sunburst, a crescent, and several nearly erased devotional marks.

The silver disk bears symbols from several faiths layered over one another. A successful Intelligence (Religion) check identifies its original dedication.

A thick magnifying lens in a cracked brass frame. Candlelight passing through it seems to split into pale blue and amber bands.

Once per day, the lens briefly reveals concealed ink, erased text, or palimpsest writing.

One of a mismatched collection of silver tableware recovered from abandoned manors and old estates.

A battered leather tube with brass caps, suitable for protecting maps, deeds, letters, and fragile scrolls.

A complete deck printed for a vanished gambling house. Collectors prize the unusual illustrations, while gamblers consider it unlucky.

A heavy bronze key green with age, displayed beneath a cracked glass dome.

The proprietor believes it opens a forgotten archive somewhere in the city, but has no proof.

Three tiny brass bells mounted on a strip of dark wood, salvaged from an old manor's servant corridor.

A yellowed letter addressed to a deceased magistrate. The proprietor sells it as a curiosity without knowing its contents.

The seal shows a crowned stag and may be useful as evidence, leverage, or a clue in a local investigation.
Potions1

A genuine potion of healing acquired from the estate of a retired adventurer. Its cork is wrapped in faded blue thread.

The liquid is ruby-red and tastes faintly of cloves.

Lootable Stash

(6)

Where The Take Sits

The shop's most valuable portable goods are scattered between locked display cabinets on the ground floor and an appraisal cabinet in the cramped basement. The proprietor keeps the cashbox and personal valuables close, while sensitive records are hidden behind a loose brick near the old coal chute. The dim lighting and clutter provide cover, but the narrow staircase creates a dangerous bottleneck.
1 Money On Hand2 Personal Item2 Valuable1 Records

Security Check

Dexterity (Sleight of Hand) with thieves' tools, followed by Dexterity (Stealth) to avoid the bell wire and creaking stairway
DC 15

On Failure

A failed theft attempt triggers a nearly invisible bell wire connected to the counter display. The elderly proprietor retreats to the stair landing and shouts for his upstairs tenants, while his trained mastiff blocks the narrow staircase. If the party continues, the commotion alerts a nearby night watch patrol within 10 minutes. The proprietor also recognizes distinctive stolen items and reports them to local fences and guild contacts.

Estimated haul

192.62 gp

Money On HandLoot target #1

Cashbox of Daily Receipts

38 gp, 14 sp, and 22 cp
Hidden beneath a false bottom in the front counter drawer
A locked iron cashbox containing the day's sales, mostly in mixed coins and a few handwritten credit chits.
Personal ItemLoot target #2

Shopkeeper's Snuffbox

8 gp
Inside a waistcoat pocket hanging on a peg in the office beside the staircase
A brass snuffbox engraved with the initials M.R. It contains powdered mint and a tiny portrait of the shopkeeper's late spouse.
ValuableLoot target #3

Amber Fox Carving

45 gp
Displayed in a locked cabinet on the ground floor, behind a row of cracked porcelain figurines
A palm-sized amber carving of a sleeping fox. It is mundane but made from unusually clear amber and has a ready market among collectors.
RecordsLoot target #4

Black Ledger of Acquisitions

60 gp to an interested buyer, or considerably more as leverage
Wrapped in oilcloth inside a loose brick behind the basement's old coal chute
A leather ledger listing recent purchases, seller names, appraised values, and several discreet transactions involving noble estates. The information could be valuable to investigators, blackmailers, or rival dealers.
ValuableLoot target #5

Fallen House Signet Ring

25 gp
Stored in a velvet tray inside the basement appraisal cabinet
A silver signet ring bearing the crest of a minor noble family recently fallen into debt. It is small enough to conceal and may provide social leverage if its origin is discovered.
Personal ItemLoot target #6

Partner's Dispute Letters

15 gp to a rival dealer, genealogist, or blackmailer
Tied with blue thread inside a cedar chest beneath old packing straw in the basement
A bundle of letters from the shopkeeper's former partner, documenting a bitter dispute over ownership of several antiques and hinting at a hidden collection.
MA

Marcellus Rusk

HumanExpert antique dealer and retired fenceLvl 5

Shop Atmosphere

The shop is called The Crooked Reliquary, though no one agrees whether the name refers to the leaning front door, the warped display cases, or the proprietor's habit of tilting his head when appraising an object. It occupies a narrow, soot-darkened building with dusty windows and a bell that rings several seconds after the door opens. The ground floor is packed with chipped statuary, old weapons, cracked mirrors, porcelain animals, brass instruments, and furniture draped in yellowing cloth. A single green-shaded lantern hangs over the counter, leaving the corners in shadow. A steep wooden staircase descends to the basement, where the air smells of damp stone, coal dust, cedar oil, and old paper. The basement contains an appraisal table, locked cabinets, stacked crates, and a disused coal chute partly concealed by shelving. The shopkeeper, Marcellus Rusk, is a cautious human antiques dealer with the statistics of a commoner and the practical instincts of a retired fence. He is thin, silver-haired, impeccably dressed in a patched burgundy waistcoat, and wears spectacles on a chain. Marcellus speaks softly, notices small changes in the placement of objects, and remembers every customer who has tried to haggle dishonestly. His old mastiff, Brindle, sleeps near the basement stairs but wakes at unfamiliar footsteps. Marcellus gladly buys relics, estate goods, old maps, obscure books, and objects with a story, but he refuses obviously cursed artifacts unless the seller explains the danger. He offers a 60 percent purchase price for ordinary goods, 80 percent for items with verifiable provenance, and may trade information instead of coin when an object has political or criminal significance.
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