Ghost Wake at the Green Star - AI-generated fantasy Quest

Ghost Wake at the Green Star

Ghost Wake at the Green Star
investigation

Ghost Wake at the Green Star

Lvl 3-53-53 to 4 sessions· Medium

A lost ship, a cursed meteor, and a crew that is not yet fully gone.

— Hook · investigation

C
QuestgiverCaptain Elira Voss
Investigation
D&D 5E
Medium
Lvl 3-5
3-5
3 to 4 sessions
4 NPCs
3 encounters
The Opening

Decades ago, the Lantern of Vey vanished in the Outer Lattice and was written off as lost. Now a wreck matching its registry has been found beside a radioactive meteor, and the first salvage probes came back broadcasting crew voices that should have been dead for years. The captain who hires you wants answers, survivors, and if possible, a cure.

— Hook · investigation

Set the Scene

Your approach vector cuts through a haze of glittering debris and green static. The Lantern of Vey hangs ahead in a broken halo of torn hull plating, its emergency lights still blinking like a dying signal, while the radioactive meteor beside it throbs with a sickly inner glow. Over the comms, a voice crackles through the interference and says, very calmly, 'Please do not fire. We are still aboard.'

Patron
C
Questgiver

Captain Elira Voss

A desperate but composed patron hires the party to verify the wreck, retrieve any survivors, and secure whatever caused the ship's disappearance before rival scavengers or military forces arrive.

On the Streets · In the Books

Rumours

d5 · table
  1. 01
    The wreck's lights blink in a pattern that matches a distress code used decades ago by the Lantern of Vey.
  2. 02
    Anything removed from the wreck slowly develops a green patina and begins to hum near metal surfaces.
  3. 03
    Scavengers who boarded the ship first were later found alive, but speaking with each other's voices.
  4. 04
    The meteor appears to pulse faster whenever someone lies aboard the wreck.
  5. 05
    A crew mutineer was seen entering the ship's reactor section before the disappearance, and never came out.
Stakes

If the party fails, the crew's humanity will be consumed, the curse will spread to anyone who salvages the wreck, and the truth behind the Lantern of Vey will be lost beneath the meteor's influence forever.

Ticking Clock·Every hour aboard the wreck, the meteor's influence strengthens, additional crew members mutate beyond recognition, and the reactor drifts closer to catastrophic failure.

Background Lore

Decades ago, the survey vessel Lantern of Vey vanished while charting the Outer Lattice, a lonely stretch of mapped stars beyond the trade lanes. Its last known position now lies beside a newly discovered radioactive meteor, a green-lit scar in deep space that seems to bend instruments, memories, and living flesh. Salvagers, pilgrims, and predators have all begun circling the wreck, but no one has yet returned with a clear account of what still lives inside.

What the World Knows

A long-lost ship has been rediscovered beside a radioactive meteor. The wreck is inhabited by mutated survivors who still remember parts of their old lives, and the party must explore the ship, survive its cursed defenses, and find a way to save the crew from further corruption.

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