The Ruby Bell Beneath Ember Gate
Investigation, moral dilemma, faction conflict, supernatural crisis
The Ruby Bell Beneath Ember Gate
Lvl Equivalent to levels 5 to 8 in a D&D-style campaign, adjusted for party size and system power3 to 6 charactersTwo to three sessions, approximately 8 to 12 hours of play· High for a system-agnostic party suited to the equivalent of mid-tier heroic play. The adventure is investigation-heavy with escalating supernatural danger, faction pressure, and a final choice that can be resolved through combat, negotiation, skill challenges, or betrayal.
“Beneath the brightest district in Crimson City, an ancient bargain is burning through its final lie.”
— Hook · Investigation, moral dilemma, faction conflict, supernatural crisis
Investigation, moral dilemma, faction conflict, supernatural crisis
System-agnostic fantasy adventure with D&D-compatible framing. Use ability checks, saving throws, combat actions, social influence, and skill challenges according to the chosen ruleset. No specific stat blocks are required.
High for a system-agnostic party suited to the equivalent of mid-tier heroic play. The adventure is investigation-heavy with escalating supernatural danger, faction pressure, and a final choice that can be resolved through combat, negotiation, skill challenges, or betrayal.
Lvl Equivalent to levels 5 to 8 in a D&D-style campaign, adjusted for party size and system power
3 to 6 characters
Two to three sessions, approximately 8 to 12 hours of play
4 NPCs
3 encounters
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