Tiefling Brine Bandit Bard - AI-generated fantasy Monster

Tiefling Brine Bandit Bard

Legends among harbor workers say these tieflings are born where old curses mix with shipwrecks and song. In truth, many are just clever opportunists who learned that a sharp voice, a sharper tune, and a staff heavy enough to crack a skull can move cargo faster than honest labor. Their shanties are popular, but their company is expensive.

MediumHumanoid(Tiefling)CR 1Chaotic Neutral

Tiefling Brine Bandit Bard

tieflingbanditbardsupporthumanoidcoastalpiratespellcaster
HP27AC14SPD30 ft., climb 10 ft., swim 20 ft.CR1 (200 XP)DeceptionInsightPerformancePersuasionStealth
STR
10
DEX
14
save
CON
12
INT
11
WIS
10
CHA
16
save
Infernal Heritage. The bard has advantage on saving throws against being charmed or frightened.
Brine Staff. The bard's weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Spellcasting. The bard can cast spells and functions as a 1st-level bard spellcaster. Its spellcasting ability is Charisma, and it knows the spells listed in this statblock.
Brine Chord. When the bard casts a spell or uses an action, it can lace the effect with salt spray and echoing shanty notes. A creature hit by the bard's Brine Staff or Salt-Scar Note must succeed on a Wisdom saving throw or cannot take reactions until the start of its next turn.
Sea Legs. The bard ignores difficult terrain created by wet docks, shallow surf, slick planks, or slippery rocks, and it has advantage on checks made to avoid falling prone on such surfaces.
Brine Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage, or 5 () bludgeoning damage if wielded with two hands. On a hit, the target must succeed on a Wisdom saving throw or be unable to take reactions until the start of its next turn, as a salt-flecked chord rings in its ears.
Salt-Scar Note. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 7 () psychic damage, and the target has disadvantage on the next attack roll it makes before the end of its next turn as a mocking tune crawls through its thoughts.
Tideward Refrain (Recharge 5-6). The bandit chooses one creature it can see within 60 feet. The target must succeed on a Charisma saving throw or regain 5 hit points and gain temporary hit points, as the bard's seaborne melody knits flesh and stiffens resolve.
Cutting Words. When a creature the bard can see within 60 feet hits it with an attack, the bard imposes disadvantage on the attack roll by filling the air with a shrieking chord, potentially causing the attack to miss.
Cantrips
Vicious MockeryEnchantment Cantrip. A creature hit by the bard's mocking rhyme takes psychic damage and has disadvantage on its next attack.
Minor IllusionIllusion Cantrip. The bard creates a minor sensory trick, useful for lures, distractions, or stage magic.
Mage HandConjuration Cantrip. The bard manipulates small objects at range, often to pluck keys, toss coins, or play a single bell-like note.
1st level
Healing WordEvocation 1st-level. The bard restores a wounded ally from a distance.
Dissonant WhispersEnchantment 1st-level. One creature is rattled by a discordant burst of sound and takes psychic damage if it fails the save.
BaneEnchantment 1st-level. The bard sings a cursed verse that imposes penalties on attacks and saving throws for a target.
Visual sheet

Turn Tiefling Brine Bandit Bard into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships