Maweye Devourer - AI-generated fantasy Monster

Maweye Devourer

Underdark folklore says the maweye was born where hunger became a god. Whether that is myth or biology is unclear, but its presence is usually followed by vanished caravans, stripped corpse-fields, and caverns that smell like hot bile.

GargantuanBeast(eye-horror)CR 10unaligned

Maweye Devourer

beholder reskincontrollerunderdarkdevoureracidhovering predator
HP168AC18SPD20 ft., fly 30 ft. (hover)CR10PerceptionStealth
STR
20
DEX
14
CON
18
save
INT
3
WIS
14
save
CHA
5
Hovering Bulk. The maweye is immune to being prone and has advantage on saving throws against being grappled or restrained.
Hunger Cone. The maweye's central gullet projects a 60-foot cone of suppressive hunger. While a creature is in the cone, its magic items cannot be activated, and spells of 4th level or lower fail if cast from within or into the cone. At the start of each of the maweye's turns, it chooses whether the cone is active and which direction it faces.
Swallow. When the maweye hits a Large or smaller creature with Bite, the target must succeed on a Constitution saving throw or be swallowed. A swallowed creature is blinded and restrained, has total cover from effects outside the maweye, and takes 10 () acid damage at the start of each of the maweye's turns. If the maweye takes 20 or more damage on a single turn from a creature inside it, it must succeed on a Constitution saving throw or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of it.
Bite. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 17 () piercing damage plus 7 () acid damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be pulled up to 10 feet closer to the maw and knocked prone.
Eye-Mouth Rays. The maweye releases two random eye-mouth rays at targets it can see within 90 feet. Roll for each ray, reroll duplicates for the same turn. 1: Gnawing Ray. The target must succeed on a Wisdom saving throw or be unable to take reactions until the start of its next turn and have its speed reduced by 20 feet. 2: Burrowing Ray. The target must succeed on a Dexterity saving throw or take 18 () force damage and be pushed 15 feet. 3: Souring Ray. The target must succeed on a Constitution saving throw or take 18 () acid damage and cannot regain hit points until the start of the maweye's next turn. 4: Panic Ray. The target must succeed on a Wisdom saving throw or be frightened until the end of its next turn. 5: Glue Ray. The target must succeed on a Dexterity saving throw or be restrained by sticky bile until the end of its next turn. 6: Hollowing Ray. The target must succeed on a Constitution saving throw or take 13 () necrotic damage and its speed is halved until the end of its next turn.
Devouring Gust. The maweye exhales a 20-foot-radius cloud of gray grit and stomach acid centered on a point it can see within 60 feet. The area is lightly obscured until the start of the maweye's next turn. Each creature of the maweye's choice in the area must make a Constitution saving throw, taking 13 () acid damage on a failed save, or half as much damage on a successful one. On a failed save, a creature also cannot take reactions until the start of its next turn.
Bile Snap. When a creature the maweye can see within 30 feet hits it with an attack, the maweye lashes out with a lower eye-mouth. The attacker must succeed on a Dexterity saving throw or take 7 () acid damage and be pushed 10 feet away.
Skitter Drift. The maweye moves up to half its flying speed without provoking opportunity attacks.
Quick Ray (Costs 2 Actions). The maweye uses Eye-Mouth Rays on one target it can see within 90 feet.
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