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Emberbound Enforcer

The Ashen Covenant created the Emberbound Enforcers to secure relics that radiate destructive heat. Each recruit receives a brand over the heart and swears to complete one unbroken command. The brand glows brighter whenever the recruit considers abandoning that command. Most Enforcers believe the Ember-Coins are sacred currency for purchasing a new age from the powers beneath the earth.

MediumHumanoid(Humanoid)CR Challenge Rating 3Lawful Evil

Emberbound Enforcer

humanoidashcovenantfiresoldierbruiserobjective guardian
HP60, 8d8 + 24AC+5 with weapon attacksSPD30 ft.CR3, 700 XPAthleticsIntimidation
STR
15
save
DEX
13
CON
16
save
INT
8
WIS
10
CHA
11
Covenant Discipline. The Enforcer has advantage on saving throws against being frightened while it can see an Ember-Coin or a Covenant officer.
Emberbound. The Enforcer has resistance to fire damage.
Second Wind. The Enforcer can use a bonus action to regain 10 hit points. It cannot use this trait again until it finishes a short or long rest.
Close-Quarters Crossbow. The Enforcer has disadvantage on attack rolls with its Heavy Crossbow against a target within 5 feet of it.
Multiattack. The Emberbound Enforcer makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () slashing damage plus 3 () fire damage.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 100/400 ft., one target. Hit: 7 () piercing damage. If the target is within 30 feet, it also takes 3 () fire damage.
Ashen Charge. The Enforcer moves up to half its speed toward a creature it can see and makes one Greatsword attack. If the attack hits, the target must succeed on a Strength saving throw or be pushed up to 10 feet.
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