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The Last Devotee - AI-generated fantasy Monster

The Last Devotee

Varkesh, prophet of the Gnoll Maw, rewrote the cult's scripture after hearing a voice beneath the dungeon. The final devotee was chosen to guard that text and absorb every failed interpretation. Its blood is not merely ink. Each line is a command to something hungry that exists just beyond ordinary perception.

Mediumhumanoid(humanoid)CR CR 7lawful evil

The Last Devotee

cultistblood magicfearpsychic horrorshrine guardianVarkeshgnoll cultdungeon boss
HP119AC+7SPD30 ft.CRCR 7DeceptionInsightPerceptionReligionStealth
STR
18
DEX
16
CON
18
INT
12
WIS
16
save
CHA
15
save
Fanatic of the Final Word. The devotee has advantage on saving throws against being frightened. While the devotee is within 30 feet of Varkesh's blood-written scripture, it cannot be frightened.
Furnace Shrine. The area within 15 feet of the shrine altar is lightly obscured by wavering heat. A creature that starts its turn there while frightened takes 3 () psychic damage.
Harvest Fear. The devotee deals an extra 4 () psychic damage when it hits a frightened creature with a weapon attack.
Scripture-Skin. The devotee has advantage on Dexterity (Stealth) checks made in dim light or darkness. It can also flatten itself against stone and remain motionless, appearing to be part of the shrine's blood-script until it moves.
Ritual Sustenance. The devotee does not need to eat, drink, sleep, or breathe. It must spend at least 1 hour each day rewriting scripture in its own blood or suffer disadvantage on attack rolls until it completes the ritual.
Multiattack. The Last Devotee makes two Blood-Script Scimitar attacks and one Jaws of the Unseen attack, or uses Devouring Litany if available.
Blood-Script Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage plus 7 () necrotic damage. If the target is frightened, the attack deals an extra 4 () psychic damage.
Jaws of the Unseen. Melee Spell Attack: to hit, reach 10 ft., one creature. Hit: 18 () psychic damage, and the target must succeed on a Wisdom saving throw or be frightened until the end of its next turn. A creature frightened by this attack hears the sound of distant jaws closing.
Devouring Litany. The Last Devotee chants Varkesh's rewritten scripture. Each creature of the devotee's choice within 30 feet must make a Wisdom saving throw. On a failure, a creature takes 22 () psychic damage and is frightened for 1 minute. On a success, it takes half damage and is not frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The devotee cannot use this action again until it recharges on a 5 or 6.
Blood-Script Rupture. The devotee opens a fresh wound across its palm and smears blood across the floor. Each creature of the devotee's choice within 15 feet must make a Dexterity saving throw. On a failure, a creature takes 14 () necrotic damage and falls prone. On a success, it takes half damage and does not fall prone. The affected area becomes difficult terrain until the end of the devotee's next turn.
Fear Is an Offering. When a creature within 30 feet fails a saving throw against being frightened, the devotee moves up to 15 feet and makes one Blood-Script Scimitar attack against that creature if it is within range.
Clamped Shadow. When a creature the devotee can see within 30 feet moves willingly, the devotee forces it to make a Wisdom saving throw. On a failure, the creature's speed becomes 0 until the end of the current turn as invisible jaws seem to clamp around its shadow.
Crawl Between Heartbeats. The devotee moves up to half its speed without provoking opportunity attacks.
Slash the Scripture. The devotee makes one Blood-Script Scimitar attack.
Echo of Closing Jaws (Costs 2 Actions). One creature within 30 feet that can hear the devotee must succeed on a Wisdom saving throw or be unable to take reactions until the end of its next turn and become frightened until the start of its next turn.
1st level
thaumaturgytransmutation The devotee creates a silent, invisible mark on a creature or object it touches. The mark resembles a tiny open mouth and lasts until dispelled or until the devotee dies.
2nd level
sendingevocation The devotee sends a whispered phrase and the sound of closing jaws to a creature it knows within range.
cause fearnecromancy The devotee attempts to frighten one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute, repeating the save at the end of each turn.
darknessevocation The devotee creates an area of magical darkness centered on a point it can see within range. The darkness lasts up to 10 minutes with concentration.
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