The First Bloom Sovereign - AI-generated fantasy Monster

The First Bloom Sovereign

The goddess is revered by farmers, midwives, healers, and emperors who want their dynasties to endure. Legends say she was born from the first sunrise touching the first wet seed. She is not merely a symbol of fertility but of continuity, inheritance, and the terrifying power of life to persist. Those who mock her gifts may learn that abundance can be as merciless as famine.

HugeCelestial(Fertility Goddess, Nature Deity)CR 30Neutral Good

The First Bloom Sovereign

divinebosscontrollerplantradiantmythicfemalefertilitynature
HP615AC22SPDwalk 40 ft., fly 80 ft. (hover)CR30 (155,000 XP)InsightMedicinePersuasionPerceptionReligionNature
STR
30
DEX
22
save
CON
30
save
INT
26
WIS
28
save
CHA
32
save
Magic Resistance. The goddess has advantage on saving throws against spells and other magical effects.
Legendary Resistance. If the goddess fails a saving throw, she can choose to succeed instead. 4/day.
Blossoming Aura. The goddess radiates life. At the start of each of her turns, each ally of her choice within 30 feet regains 20 hit points, and each enemy of her choice within that area must succeed on a Constitution saving throw or have disadvantage on attack rolls until the start of its next turn.
Mythic Bloom. When the goddess drops to 0 hit points for the first time, she transforms into a storm of petals and light. She regains 615 hit points, recharges Blossom of Dominion, and ends all conditions on herself.
Multiattack. The goddess makes three attacks: one with her Radiant Scepter and two with her Seed of Life.
Radiant Scepter. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 26 () radiant damage plus 18 () necrotic or radiant? better fertility theme: radiant and charm. Maybe radiant and healing? Need attack damage. Let's do 22 () radiant damage, and the target must succeed on a Constitution save or be restrained by blooming vines until end of its next turn.
Seed of Life. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 27 () radiant damage, and the target must succeed on a Constitution saving throw or be marked by the goddess's fertile blessing for 1 minute. While marked, the target takes 10 radiant damage at start of its turns and cannot benefit from invisibility. The target can repeat the save at the end of each of its turns, ending the effect on a success.
Blossom of Dominion. The goddess releases a wave of luminous pollen in a 60-foot cone. Each creature of her choice in that area must make a Constitution saving throw, taking 45 () radiant damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also blinded until the end of its next turn. Creatures that fail by 5 or more are also charmed until the end of their next turn.
Thorned Rebuke. When a creature within 60 feet hits her with an attack, the goddess causes blooming roots to interpose. The attacker must succeed on a Dexterity saving throw or have its speed reduced to 0 until the end of its next turn.
Glide. The goddess moves up to half her flying speed without provoking opportunity attacks.
Gentle Command (Costs 2 Actions). One creature the goddess can see within 60 feet must succeed on a Wisdom saving throw or be charmed until the end of its next turn. While charmed this way, the creature cannot willingly move farther from her.
Divine Bloom (Costs 3 Actions). The goddess casts Blossom of Dominion or Seed of Life, if available.
Cantrips
Divine SpellcastingEvocation The goddess is a 20th-level spellcaster. Spellcasting ability is Charisma (save DC 25, +17 to hit with spell attacks). She requires no material components. At will: detect magic, druidcraft, lesser restoration, thorn whip, speak with plants. 3/day each: commune with nature, heal, mass cure wounds, transport via plants, wall of thorns. 1/day each: control weather, earthquake, foresight, sunburst, true resurrection.
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