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Evocation Golem - AI-generated fantasy Monster

Evocation Golem

The first Evocation Golems were built by war-mages who wanted siege engines that could reshape a battlefield without relying on vulnerable spellcasters. Their makers fused elemental formulae into the stone rather than granting the construct a conventional mind. Most were eventually sealed away because their gravity matrices continued to evolve after their creators died.

HugeConstruct(Golem)CR DeadlyUnaligned

Evocation Golem

constructgolemelitearcaneevocationgravityfirelightningsiege
HP189AC19SPD30 ft.CR11 (7,200 XP)PerceptionAthletics
STR
24
save
DEX
6
CON
20
save
INT
10
save
WIS
10
save
CHA
4
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Constructed Nature. The golem is immune to the charmed, exhaustion, frightened, paralyzed, petrified, and poisoned conditions.
Artificial Vitality. The golem does not require air, food, drink, or sleep.
Visible Evocation. Whenever the golem deals fire, lightning, or force damage, the affected space briefly displays glowing arcane geometry until the start of the golem's next turn.
Monolithic Frame. The golem counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Multiattack. The golem makes two Fist attacks. It can replace one attack with an Evocation attack.
Fist. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet.
Antigravity Smash. The golem slams the ground and creates a localized gravity well at a point it can see within 60 feet. Each creature in a 15-foot-radius sphere centered on that point must make a Strength saving throw. On a failed save, a creature takes 27 () force damage, is pulled up to 15 feet toward the center, and is knocked prone. On a successful save, it takes half as much damage and is not pulled or knocked prone. The affected area becomes difficult terrain until the start of the golem's next turn.
Lightning Beam. The golem fires a line of crackling blue energy that is 60 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw, taking 36 () lightning damage on a failed save, or half as much damage on a successful one. A creature that fails the save cannot take reactions until the start of its next turn.
Fire Cannon. The golem launches a blazing sphere at a point it can see within 120 feet. The sphere detonates in a 20-foot-radius sphere. Each creature in the area must make a Dexterity saving throw, taking 35 () fire damage on a failed save, or half as much damage on a successful one. Flammable unattended objects in the area ignite.
Evocation Shift. The golem magically teleports to an unoccupied space it can see within 30 feet. Each creature within 5 feet of the space it left must succeed on a Dexterity saving throw or take 10 () force damage and be pushed 10 feet away from that space.
Reactive Deflection. When the golem is hit by an attack that deals fire, lightning, or force damage, it reduces the damage by 10 and moves up to 10 feet without provoking opportunity attacks. It can use this reaction once per round.
Crushing Blow. The golem makes one Fist attack.
Warped Position (Costs 2 Actions). The golem uses Evocation Shift or moves up to half its speed without provoking opportunity attacks.
Arc Flash (Costs 2 Actions). The golem fires a reduced Lightning Beam in a 30-foot-long, 5-foot-wide line. Each creature in the line must make a Dexterity saving throw, taking 18 () lightning damage on a failed save, or half as much damage on a successful one.
Overcharged Evocation (Costs 3 Actions). The golem uses Antigravity Smash or Fire Cannon, if available. It cannot use the same action again until the start of its next turn.
Cantrips
Integrated Evocation MatrixEvocation The golem does not cast spells in the traditional sense. Its evocation abilities are integrated magical attacks.
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