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Ashen Covenant Initiates

The Ashen Covenant teaches that civilization must be purified through controlled ruin. Its leaders believe the Ember-Coins contain fragments of an ancient sacred fire. Initiates are promised rebirth in the coming ash age, but most are merely disposable guards used to buy time for the Covenant's chosen agents.

MediumHumanoidCR CR 1/8lawful evil

Ashen Covenant Initiates

cultisthumanoidashen covenantminionember-coinsritual guard
HP5AC13SPD30 ft.CR1/8 (25 XP)DeceptionReligionStealth
STR
10
DEX
14
CON
10
INT
10
WIS
10
CHA
12
Dark Devotion. The initiate has advantage on saving throws against being charmed or frightened. If the initiate starts its turn frightened, it can repeat the saving throw at the end of that turn, ending the effect on itself on a success.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () slashing damage.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 5 () piercing damage.
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