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The Judgment Wire - AI-generated fantasy Hazard

The Judgment Wire

The Judgment Wire is a simple divine snare placed across a mountain path. It was designed to punish trespassers who ignored the shrine's warnings, disturbed offerings, or carried stolen relics through sacred territory. The trap is mundane in construction but empowered by lingering divine magic.

Hazard EntryDivineLevel4Simple

The Judgment Wire

4LevelUncommonRarityMountainEnvironment
divineradiantmechanicalmagicalwire trap
Level4
|
HP5
|
AC15
|
TypeDivine
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ComplexitySimple
|
RarityUncommon

Defenses

AC15
HardN/A for D&D 5E
HP5
BT N/A for D&D 5E
Fort+N/A for D&D 5E
Ref+N/A for D&D 5E
Will+N/A for D&D 5E
Immune
poison damage, psychic damage, damage from nonmagical environmental effects, charmed, frightened, poisoned
Resist
radiant damage, bludgeoning, piercing, and slashing damage from nonmagical attacks
Weak
The hazard is suppressed for 1 minute if a creature speaks a genuine vow and succeeds on a DC 12 Charisma (Religion) check., The shrine's magic weakens during a natural thunderstorm, reducing the Radiant Rebuke damage to 2d8., A creature carrying a visible holy symbol of the shrine's deity has advantage on checks made to bypass the trap.
divineradiantmechanicalmagicalwire trap

Detection

PerDC 14 Wisdom (Perception) to notice the bronze wire. DC 12 Intelligence (Investigation) to recognize that the shrine bell and wire are connected.
StlThe wire has no separate Stealth bonus. Before it is discovered, it is indistinguishable from a strand of dried grass or old climbing cord.
InitThe hazard activates immediately when triggered. It has no initiative count and cannot take actions beyond its listed effect.

A nearly invisible bronze wire stretches ankle high across a narrow mountain trail. It runs from a weathered stone marker carved with an open eye to a cracked shrine bell half buried in scree. When sunlight strikes the wire, it briefly gleams like a golden thread.

Standard Engagement

Trigger

The hazard triggers when a creature crosses the wire, pulls it taut, or moves the shrine marker or bell without first making an offering or stating its purpose.

Routine

The hazard has no routine. When triggered, the shrine bell rings without moving, a lance of white light strikes the wire, and the Radiant Rebuke effect resolves. The bell's sound can be heard up to 300 feet away in clear mountain air.

Reset

The wire resets after 1 hour. If the shrine bell is removed or destroyed, the hazard does not reset until the bell is restored or repaired.

Radiant Rebuke

The creature that triggers the wire must make a DC 13 Dexterity saving throw. On a failed save, it takes 3d8 radiant damage and is restrained by bands of luminous force until the end of its next turn. On a successful save, it takes half damage and is not restrained.

Mark of Judgment

A creature that triggers the hazard is outlined by a dim golden glow for 10 minutes. During this time, it cannot benefit from being invisible, and the first time it makes a Charisma check to deceive a creature devoted to the shrine's deity, it has disadvantage.

Honest Passage

The trap does not trigger when a creature openly speaks a sincere statement of its purpose and places one object of personal value beside the shrine marker. The offering is not consumed, but removing it before the creature leaves the area causes the wire to trigger.

Description

The Judgment Wire is a simple divine snare placed across a mountain path. It was designed to punish trespassers who ignored the shrine's warnings, disturbed offerings, or carried stolen relics through sacred territory. The trap is mundane in construction but empowered by lingering divine magic.

Discovery

The wire is hidden among pale mountain grasses and loose stones. It can be found with a DC 14 Wisdom (Perception) check, or automatically noticed by a creature moving at half speed that specifically examines the trail. The shrine marker is easier to see, but its warning inscription is partially worn away.

Archival Lore

The shrine once marked the boundary of a monastery that judged travelers by their conduct rather than their allegiance. The order vanished after its priests condemned a local lord, but the divine wards remain active. The wire does not distinguish between innocent travelers and thieves, though sincere acts of restitution can calm the shrine.

Environment
Mountain
Theme
Divine Judgment
Creator
A forgotten mountain order devoted to a stern god of oaths and retribution.
Purpose
To guard a sacred mountain route and punish those who trespass without acknowledging the shrine's authority.
Game System
D&D 5E
Art Style
Weathered divine relic on a dangerous mountain pass, with stark white lightning, carved stone, thin bronze wire, and distant storm clouds.
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