Choke-Dust Gland - AI-generated fantasy Hazard

Choke-Dust Gland

A cluster of pale, fist-sized bulbs protruding from the mortar of the wall. These organic glands react to vibration and warmth by venting a concentrated cloud of fine, obsidian-colored dust.

Hazard EntryEnvironmentalLevel4Simple

Choke-Dust Gland

4LevelUncommonRarityDamp caves, deep dungeons, neglected vaultsEnvironment
FungalNaturalTrap
Level4
|
HP6
|
AC7 [12]
|
TypeEnvironmental
|
ComplexitySimple
|
RarityUncommon

Defenses

AC7 [12]
Hard0
HP6
BT 3
Fort+Save vs. Poison: 13+
Ref+Save vs. Breath: 14+
Will+N/A
Immune
Psychic, Fear, Sleep, Charm
Resist
Piercing, Bludgeoning
Weak
Fire, Acid
FungalNaturalTrap

Detection

PerLow (Requires intentional searching or high Wisdom)
Stl2-in-6 chance to notice while walking at normal speed
InitN/A

Waxy, translucent sacs that pulse slightly with a dull rhythm. Thin, black veins spider-web across their surface, looking like bruised fruit clinging to the stone.

Standard Engagement

Trigger

A warm-blooded creature (emitting heat) or heavy footfalls (vibration) passing within 10 feet of the glands.

Routine

The hazard triggers once per creature that enters the area unless they are moving with extreme caution (half speed).

Reset

The glands take 1 turn (10 minutes) to swell back up with dust and become active again.

Dust Burst

The gland ruptures, filling a 10 foot radius with black spores. Creatures in the area must Save vs. Poison. Failure results in 3d6 damage and blindness for 1d4 rounds due to ocular irritation.

Choking Cough

On a failed Save, the victim is gripped by a violent coughing fit for 1 turn. During this time, they cannot speak, cast spells with vocal components, or use Stealth. They also suffer a -2 penalty to hit.

Vibration Sensitive

Characters using Levitation, Fly, or moving at half speed do not trigger the glands via movement.

Explosive Ignition

If an open flame is present in the radius when the dust is released, the dust ignites. The victim takes an additional 1d8 fire damage, but the cloud is instantly consumed and the coughing effect is negated.

Description

A cluster of pale, fist-sized bulbs protruding from the mortar of the wall. These organic glands react to vibration and warmth by venting a concentrated cloud of fine, obsidian-colored dust.

Discovery

Characters can spot the blackened, soot-like stains on the floor below the glands with a successful Search check (1-in-6 for most, 2-in-6 for Dwarves or Elves). A faint smell of scorched hair lingers in the stagnant air nearby.

Archival Lore

These are a sessile species of subterranean fungus that feeds on the decaying matter of creatures they incapacitate. Over centuries, they have evolved to grow near high-traffic bottleneck areas in ruins.

Environment
Damp caves, deep dungeons, neglected vaults
Theme
Suffocation and Decay
Creator
Nature / Evolutionary Adaptation
Purpose
Predation and nutrient gathering.
Game System
OSR
Art Style
Hand-drawn crosshatch ink illustration with deep shadows and organic, unsettling textures.
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