Covenant of the Cinderbound Coins
The Ashen Covenant has bound the battlefield's Ember-Coins into a ritual engine. The hazard does not merely defend the relics. It turns every attempt to seize them into fuel, feeding on fire, blood, and broken promises. While active, the coins tremble toward the cult's altar and leave trails of glowing ash in the air.
Covenant of the Cinderbound Coins
Defenses
Detection
“A waist-high ring of blackened bronze seals surrounds the Ember-Coins. Each seal bears a different saint, tyrant, or forgotten fire spirit. Thin cracks between the stones glow with dull orange light, and ash drifts upward instead of falling.”
Standard Engagement
The hazard activates when a creature other than an Ashen Covenant initiate enters the ritual circle, touches an Ember-Coin, or damages one of the covenant seals. Once activated, it rolls initiative using Stealth.
The hazard acts on its initiative. On its turn, it performs the following actions in order: Cinder Lash, Magnetic Relic Pull, and Sootblind Pulse. It does not take an action if the central brazier is suppressed.
The hazard resets after 10 minutes if at least one covenant seal and the central brazier remain intact. It also reactivates when an Ember-Coin is returned to the ritual circle.
The hazard marks a creature that touches an Ember-Coin or fails a check to disable the hazard. The creature takes 2d6 persistent fire damage and is concealed by swirling ash until it removes the mark with a successful DC 24 Medicine, Religion, or counteract check. The mark ends automatically when the hazard is disabled.
The hazard draws one Ember-Coin toward the Ashen Covenant's ritual focus. If a creature fails to secure or remove a coin during its turn, that coin slides 10 feet toward the cult's altar, ignoring difficult terrain. A creature holding the coin can prevent this movement with a successful DC 24 Fortitude save.
When the hazard is destroyed rather than disabled, each creature within 20 feet takes 6d6 fire damage with a basic Reflex save against DC 24. A creature carrying an Ember-Coin is also knocked prone on a failed save.
The hazard has three covenant seals, each occupying a 5-foot square around the ritual circle. A seal can be targeted independently and has AC 24, Hardness 10, and 18 Hit Points. Destroying a seal counts as one disable success, but a destroyed seal reforms when the hazard resets.
The central brazier occupies a 5-foot square. While it is suppressed, the hazard cannot use Sootblind Pulse and its other routine actions deal half damage. The brazier has AC 22, Hardness 12, and 30 Hit Points.
The hazard responds to broken vows, shouted battle cries, and acts of betrayal. The first time each round that a creature within 30 feet knowingly breaks a promise made during the encounter, the hazard gains 10 temporary Hit Points until the start of its next turn.
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