The Drowned Choir's Lament
A localized patch of abyssal water where the spirits of an entire sunken battalion remain trapped. Their collective agony manifests as a crushing necrotic pressure and a psychic scream that vibrates through the very fluid of the sea.
The Drowned Choir's Lament
Defenses
Detection
“The water in this 30 foot radius zone is abnormally still and dark. Translucent ribbons of spectral energy resemble pale kelp swaying against a nonexistent current, and small bubbles rise from the seabed carrying the muffled sound of a discordant funeral dirge.”
Standard Engagement
A living creature enters the 30 foot radius area of the haunted zone.
None
The hazard resets every day at dusk as long as the skeletal remains at the center are not buried in hallowed ground.
When a living creature triggers the hazard, every living creature within the 30 foot radius must make a DC 15 Wisdom saving throw. On a failure, a creature takes 22 (4d10) necrotic damage and 11 (2d10) psychic damage, and is Restrained by spectral hands for 1 minute. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. On a successful save, the damage is halved and the creature is not restrained.
The hazard is tethered to a physical object, such as a rusted anchor or a pile of bleached bones. Destroying this object (AC 15, 30 HP) ends the hazard permanently.
Any creature that starts its turn within the hazard's radius has its swimming speed reduced by 10 feet as the spectral cold numbs their limbs.
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