The Lanternwrights
After the First Lantern Wake, the Lanternwrights spent decades as a secret rescue network stitched together by dockworkers, undertakers, cooks, and messengers. Their second age began when they learned that moving people was not enough. They had to move records, debts, grain, and rumors, or the same tyrants would simply rebuild the cages. During the Treaty Floods, when wars and tariffs shattered inland trade, the faction became the hidden circulatory system of the continent, feeding besieged towns and relocating persecuted families. This brought wealth, allies, and the first major corruption scare, because any organization that controls relief controls leverage. Their defining watershed moment came in the Night of Broken Lamps, when an infiltrated internal tribunal tried to purge suspected traitors and accidentally exposed the faction's deepest rot. Cells fought cells, informants were burned, and the guild nearly split forever. The surviving founders restructured the organization into semi-autonomous chapters, tightened oath practice, and created the Candle Council to prevent a single city from controlling the whole. Since then, they have lived in tension between freedom and discipline, growing too large to remain a simple resistance network and too principled to become a normal trade guild. Today they are beloved by commoners, feared by customs offices, hated by profiteers, and watched constantly by every serious government on the continent.
Guild · Chaotic Good
The Lanternwrights
“No one should be trapped where light cannot reach.”
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