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Save the Harbor Registry Packet - AI-generated fantasy Encounter

Save the Harbor Registry Packet

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Registry QuayMoored BargeWarehouse Lane
Combat EncounterDND5E 2014Party L1 · 6 PCs

Save the Harbor Registry Packet

Read Aloud

A bandit kicks the registry table over and scatters sealed papers across the wet cobbles. Four crossbows rise from behind cargo crates while a broad enforcer drags the last packet toward the canal. The barge rope strains, the crane crate swings overhead, and the northeast alley stands open behind them.

Forces

4xDock BanditSKIRMISHER

Scimitar · Light Crossbow · Pack Tactics

1xDock EnforcerBRUISER

Multiattack · Mace · Heavy Crossbow

Battlefield Zones

1
Registry Quay

Damp cobblestone quay; crates, fish carts, and rope coils provide half cover or difficult terrain.

2
Moored Barge

River barge deck; narrow gangplank, wet planks, and a 10-foot drop to the canal on both sides.

3
Warehouse Lane

Warehouse fronts and stacked cargo; ladder leads to a roof route, with a narrow alley opening northeast.

Terrain Levers

  • Cut the suspended cargo crate loose: drop it into a 10-foot square and knock creatures beneath it prone on a failed DC 12 Dexterity save.
  • Kick over a fish cart: create a 15-foot line of difficult terrain and heavily obscure it with stench for 1 round.
  • Shove a creature into the canal: the target falls 10 feet, lands in shallow bilgewater, and must climb out with a DC 10 Strength (Athletics) check.
  • Snuff a smoke lantern: fill a 10-foot square with smoke until the end of the next round; creatures inside are lightly obscured.
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