Miller's End Warehouse

Flour in the air, claws in the dark, and a stolen sweet to draw blood over.

6 roomslaireasy

This abandoned riverside warehouse has been turned into a hideout by a cunning wererat gang. They prowl the storehouses, hoard stolen pastries, and guard a prized baking heirloom taken from a nearby bakery. The place is cramped, filthy, and full of quick ambush points for a low-level party.

Damp flour dust clings to every surface, turning torchlight pale and hazy. The corridors smell of stale yeast, rat musk, and old timber, while distant scraping, muffled squeaks, and the occasional clatter of stolen pans echo through the warehouse walls.

☠ Threat

A wererat pack led by a fast-talking, cake-loving boss has made the warehouse into a den of ambushes and theft. They avoid direct fights unless cornered, but the leader is desperate to keep the stolen baking heirloom and the latest haul of pastries, and will call every rat and cutthroat in the building to defend them.

History

Built forty years ago as a grain warehouse, the structure was later expanded with private storage rooms and a tiny service shrine for dockworkers. When trade shifted elsewhere, the building was left half-forgotten, then recently seized by a wererat pack that crept in through the cellar, drove out the squatters, and began raiding the local bakery for sweets and silver.

Encounter Table

CR
1/8CR
Giant Rat Scoutx1

A single rat the size of a housecat, following pastry crumbs and squeaking an alarm if cornered.

1/4CR
Wererat Sneakx1

A masked wererat thief with a sack of crumbs, trying to slip between rooms unnoticed.

1/8CR
Pack Ratsx2d4

Two hungry sewer rats driven up through broken floorboards by the smell of food.

1/2CR
Rat Courierx1

A bruised wererat runner carrying stolen goods and looking for allies.

Rumours & Whispers

1

The old warehouse has rats big as cats, and they wear bits of clothing like people do.

2

A baker's heirloom rolling pin was stolen, and now every loaf in town tastes wrong.

3

Someone says the basement shrine still has a secret passage that only opens when the candles are lit.

4

The thieves leave out pastries as bait, then attack anyone who follows the crumbs.

5

A dock foreman claims he heard one of the rats talking about 'the good drawer' and a hidden ledger.

Quest Hooks

1
The Missing Rolling Pinrecovery

Quest giver: Marla Fen, bakery mistress

A beloved bakery has been robbed repeatedly overnight, and the owner begs the party to recover the stolen heirloom rolling pin before the guild notices.

25 gp and a box of fine pastries, plus public gratitude

2
Rats in the Warehouseclear-out

Quest giver: Jory Venn, dock foreman

Dockworkers report strange scratching noises and find flour-spattered footprints in the warehouse after dark. They want the building cleared before someone gets bitten.

20 gp and access to his stores

3
The Sweet Tooth Ganginvestigation

Quest giver: Pella, worried parent

A local child saw 'men with rat faces' carrying cakes into the old warehouse and is frightened they are planning to poison the town's fair pies.

15 gp and free meal at the bakery

Corridor Notes

Main corridor between Room 1 and Room 5

Splinters and flour prints trail along the floor like a breadcrumb path, often leading toward the boss room.

Passage near Room 2

Rusted hooks hang from overhead beams, some still bearing loops of rope and torn canvas sacks.

Passage between Room 3 and Room 6

A thin draft carries the warm scent of baking from somewhere below, mixing oddly with mold and wet wood.

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